Friday, April 15, 2011

Locked picture

http://www.vimeo.com/22476203

Sleep is not in my dictionary.

a great man once said sleep is for the dead
venture into the wild yonder of sleep deprive induced hallucination and smell that cup of victory coffee

Trailer

http://vimeo.com/22429257

Friday, April 1, 2011

who needs sleep when you've got coffee as your best friend?

combined, with this motivational and history rich desktop background
only greatness shall come from this.

that or caffine overdose.

Tuesday, March 29, 2011

first scene

matched up with giant walk at 60 frames per cycle.
still to come, camera shakes.

Wednesday, March 23, 2011

Monday, March 21, 2011

ambient occlusion + bump + infinite light, no texture.

fixed bump map (was reversed)
back looks metallic but its from same render
seems to occur when theres no lighting on it



Wednesday, March 2, 2011

scale test

Statue Model


critical review questions from jenny


Critical Review Presentation

1.      I want it to be seen in possibly film festivals. If that works out, schools would be a cool place to have it seen. After entering in maybe 2 festivals, my film will go on Deviantart.com and MAYBE youtube.
2.      It is not much of an inspiration, but I want to make this film just to stress how important it is to do something you really love. I was about to apply for business at SFU before applying for Emily Carr only because my grades were good enough and business just seems more acceptable as a career in society, especially in Asian countries. A lot of Asian parents want their children to become a doctor, dentist, lawyer, and etc, some of the kids end up doing something they do not even like. I want to make this film to remind myself of how I almost chose the wrong career path and how it would affect my life.
That and how open and different my parents are when I told them I want to pursue art. They let me do what I want and did not try to force me to do something I did not like. The people around me also kind of inspired me in the sense that some of my friends would tell me about how manipulative their parents are.
3.      Um.. refer to number 2.. LMAO
4.      I just simplified my characters to make it easier to animate and less serious to watch. I also used different colours for different areas to illustrate the atmosphere. For example, the work place has duller colours, have a more boring a cold design, and the animation lines are more neat. For the alleyway, the colours are brighter and more fun to look at, and the animation lines are slightly messier to make it look more lively and free.
5.      Kid has a passion for arts-> Grew up to a business man even though he did not like what he is doing → bumps into a graffiti artist → Saw what the graffiti artist drew and is reminded of his childhood dream → gets distracted at his job by daydreaming and doodling → the graffiti gets wiped off → Business man starts drawing again and reliving his childhood
6.      (I don't think I can answer this one XD””)
7.      (same with this)
8.      (.. and this)
9.      I don't know if it counts, but I included my influences in my why paper =)~

Monday, February 14, 2011

the once gentle, lifeless, innocent giant
furied by the hatrate of mankind
slave to the masters of disgust, cheerful tears
like a piece of clean clay
absorbs the darkness of creator, enviornment.
tinted by madness.
its skin boils with rage
mutates, evolves, mutates into shape
turns, looks at the human figures
with not anger, but regret.
sorrow.

Wednesday, January 19, 2011

Tension Chart

character protyped.


task list/production approximations

Jan - Feb:
Assets done, all assets modeled, textured, rigged and ready to be animated
Feb- March:
Finished animation, particle systems installed, all timing final, ready for sound production
Mar 10th - April
Renders, lighting experiments, clip back from sound.

concepts/inspirations









why


A week ago, I got pulled into one of those get rich multi-level marketing schemes, in the process of aggressive persuasion, the guy recalls on my education.  Provoking me with the idea that this past 4 years of my education has been a waste of time and that me being an artist will “not be making any money”, the entire process made me realize something. I didn’t decide to do art to make money. To me, art has always been about discovery, the joy of discovering a piece of truth within the web of society.
With that being said, the interest of my film concerns the idea of human nature, the idea of human beings able to show incredible compassion and ruthless cruelty to one another intrigues me. It creates a paradoxical idea, this self looping tape if that plays over and over through the history.  Through the making of this film I hope to find out more about humanity traits, by studying my own creative process and what my perception of humanity really is.
Whether I succeed in making others understand will be the hardest part of this, implementing the correct images and letting it grow into an idea. Clarity and simplicity will have to play hand to hand in order to let the audience project their own ideology of humanity onto the screen.
My areas of interest vary from war history to psychology, the article “Your Brain: A User’s Guide” by Time magazine has an important self-realizing element in the process of this research. It focuses on the brain not as an organ, but as you. The fact that you can replace your liver, you can replace your heart, but you are your brain, as well as the idea of consciousness within living beings are all being considered into the research element. Most importantly it’s about finding that universal perspective on what is humanity.” Are we nothing but clever robots?” (Kluger pg 19), or is there something more to our being than mushy brain matter.
Another article that guided me along the way though I have yet to figure out the book completely is “Has Modernism Failed?” it points concerns on the mass art culture of today, the idea that art is no longer a passion but a career approaches the subject of our future. The notion of if art is an escapism from reality, what’s escapism of art when it becomes your life. It focuses on the subject of this film indirectly as it solely influences me on my thinking process, not as the main intention the film.
Taking into consideration are other cultures that have come before our time, the Roman, the dark ages, histories of war. They all take on a cycle, and we seem to be waiting for the next big war, perhaps it’s nature’s way of population control. Those will play a bigger part in the film, hopefully by the end of this year I will have a better understanding to humanity.
My personal inspiration as an animator has been the short film “onwards”, directed by Jarvis James, not necessary influencing my own style but an inspiration to what animation doesn’t have to be, this glamorous realism the world seems to be fascinated with. Instead a passionate sincerity towards a simple journey that speaks for itself and allows all viewers to connect with it.
The film itself came from a cultural mythology, but as it has evolved and progress much more than a simple mythology, but a conceptual standpoint that I want to push towards for others to connect with.
Bibliography
Kluger, Jeffrey.  Your Brain: A User’s Guide. Time, 2009. Print
Gablik, Suzi. Has Modernism Failed? Revised Edition Thames & Hudson, 2004. Print